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/ 200GAME2.iso / Super Arcade / Boxman / Boxman.exe / Boxman.dxr / Members.csv![]() ![]() | < prev | next > |
Comma Seperated Value File | 2000-03-31 | 2.5 KB | 90 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | palette | TOTAL BOXMAN PALETTE | (0, 0) | |
2 | 2 | script | (0, 0) | ||
3 | 3 | bitmap | (320, 106) | ||
4 | 4 | bitmap | (31, 21) | ||
5 | 5 | button | (0, 0) | ||
6 | 6 | bitmap | (29, 23) | ||
7 | 7 | bitmap | (10, 8) | ||
8 | 8 | bitmap | (31, 29) | ||
9 | 9 | bitmap | (22, 17) | ||
10 | 10 | bitmap | (4, 4) | ||
11 | 11 | sound | ouch | (0, 0) | |
12 | 12 | bitmap | (33, 21) | ||
13 | 13 | script | (0, 0) | ||
14 | 14 | shape | (0, 0) | ||
15 | 15 | filmLoop | derrick loop | (35, 29) | |
16 | 16 | bitmap | GOOD COLOR | (81, 54) | |
17 | 17 | filmLoop | 50% BOXMAN LEFT LOOP | (93, 74) | |
18 | 18 | script | gotShot | (0, 0) | |
19 | 19 | script | (0, 0) | ||
20 | 20 | script | (0, 0) | ||
21 | 21 | bitmap | (7, 4) | ||
22 | 22 | script | (0, 0) | ||
23 | 23 | script | (0, 0) | ||
24 | 24 | button | (0, 0) | ||
25 | 25 | bitmap | crosshairs | (7, 7) | |
26 | 26 | script | sounds script | (0, 0) | |
27 | 27 | sound | shot | (0, 0) | |
28 | 28 | bitmap | GOOD COLOR | (81, 54) | |
29 | 29 | bitmap | GOOD COLOR | (80, 54) | |
30 | 30 | bitmap | GOOD COLOR | (75, 56) | |
31 | 31 | bitmap | GOOD COLOR | (82, 60) | |
32 | 32 | bitmap | GOOD COLOR | (73, 57) | |
33 | 33 | bitmap | GOOD COLOR | (59, 64) | |
34 | 34 | bitmap | GOOD COLOR | (73, 57) | |
35 | 35 | bitmap | GOOD COLOR | (78, 56) | |
36 | 36 | bitmap | GOOD COLOR | (73, 48) | |
37 | 37 | bitmap | GOOD COLOR | (65, 55) | |
38 | 38 | bitmap | 50fall3 | (82, 5) | |
39 | 39 | bitmap | 50fall2 | (70, 49) | |
40 | 40 | filmLoop | 50% BOXMAN LEFT LOOP | (93, 74) | |
41 | 41 | bitmap | 50fall1 | (68, 47) | |
42 | 42 | script | (0, 0) | ||
43 | 43 | bitmap | TITLE.BMP | (291, 178) | |
44 | 44 | script | gotShot | (0, 0) | |
45 | 45 | filmLoop | 25% BOXMAN LEFT LOOP | (47, 38) | |
46 | 46 | filmLoop | 12% BOXMAN LEFT LOOP | (29, 20) | |
47 | 47 | bitmap | 12fall1 | (14, 10) | |
48 | 48 | bitmap | 12fall3 | (16, 1) | |
49 | 49 | bitmap | 12fall2 | (15, 10) | |
50 | 50 | bitmap | BM8C12-L.BMP | (20, 14) | |
51 | 51 | bitmap | (18, 14) | ||
52 | 52 | bitmap | (20, 15) | ||
53 | 53 | bitmap | (18, 14) | ||
54 | 54 | bitmap | (15, 16) | ||
55 | 55 | bitmap | (18, 14) | ||
56 | 56 | bitmap | (19, 14) | ||
57 | 57 | bitmap | (18, 12) | ||
58 | 58 | bitmap | (16, 14) | ||
59 | 59 | bitmap | (20, 13) | ||
60 | 60 | bitmap | BM8C25-L.BMP | (40, 27) | |
61 | 61 | bitmap | (37, 28) | ||
62 | 62 | bitmap | (41, 30) | ||
63 | 63 | bitmap | (36, 28) | ||
64 | 64 | bitmap | (30, 32) | ||
65 | 65 | bitmap | (36, 28) | ||
66 | 66 | bitmap | (39, 28) | ||
67 | 67 | bitmap | (36, 24) | ||
68 | 68 | bitmap | (33, 27) | ||
69 | 69 | bitmap | (41, 27) | ||
70 | 70 | bitmap | 25fall1 | (28, 20) | |
71 | 71 | bitmap | 25fall3 | (34, 3) | |
72 | 72 | bitmap | 25fall2 | (29, 21) | |
73 | 73 | script | (0, 0) | ||
74 | 74 | bitmap | T-FINAL.BMP | (156, 173) | |
75 | 75 | sound | ouch2 | (0, 0) | |
76 | 76 | sound | ouch3 | (0, 0) | |
77 | 77 | sound | ouch4 | (0, 0) | |
78 | 78 | sound | ouch5 | (0, 0) | |
79 | 79 | sound | ouch6 | (0, 0) | |
80 | 80 | sound | ouch7 | (0, 0) | |
81 | 81 | sound | ouch8 | (0, 0) | |
82 | 82 | sound | ouch9 | (0, 0) | |
83 | 83 | sound | ouch10 | (0, 0) | |
84 | 84 | sound | ouch11 | (0, 0) | |
85 | 85 | sound | CLAPPING.WAV | (0, 0) | |
86 | 86 | script | (0, 0) | ||
87 | 87 | transition | (0, 0) | ||
88 | 88 | bitmap | MWM Windows pal. | (87, 69) | |
89 | 89 | script | (0, 0) |